01 · DRILLS
Play through it. Get asked why.
Structured hand spots, archetype-vs-archetype scenarios, and exploit-calibration sets. You play through decisions; the coach asks why, not just what.
Holdem Drills · in development
AI-driven drills and per-decision grading for live no-limit hold'em. Built for 1/2 and 2/5 grinders.
8–20 hours a week at the table
Why
A 2/5 lineup is a maniac in seat 3, a limping whale in seat 7, and a nit who 3-bets KK+ only. GTO has nothing to say about any of them.
The gap between solver work and live results is not effort. It's that pure equilibrium training rounds off the actual edge — identifying a population, choosing the exploit, and calibrating how far to push it before the table adjusts. That's what this trains.
How
01 · DRILLS
Structured hand spots, archetype-vs-archetype scenarios, and exploit-calibration sets. You play through decisions; the coach asks why, not just what.
02 · GRADING
Every decision is evaluated against a GTO baseline plus an explicit exploit-deviation framework. Not raw solver output — the actual argument for why this spot tilts toward call, fold, or jam.
03 · PROFILE
Decisions accumulate into a per-skill view across streets, pot types, and the exploit framework. You see what's sharpest, what you're working on, and what to drill next.
Web-based and mobile-optimized. Designed to be useful between hands at a real table.
Not a tracker.
Not a HUD.
Not a solver.
Not a course library.
Early access
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